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RESEARCH REPORT

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Creative ideal to create immersive user experience while study history.
“Bunji:An AR tour of Melbourne’s cultural heritage”

Bunji is an interactive AR smart device app ideal, an educational guided tour through Melbourne’s CBD and surrounding areas. Partnering with VicScreen and the Koorie Heritage Trust, Bunji assists Melbourne’s youth in understanding the CBD, and how they could shape the city’s future. Targeting secondary school students, Bunji is an opportunity for young people to learn about Melbourne’s Indigenous and colonial history at their own pace, and to explore the relevance of Melbourne’s past to their own lives. It is designed with the intention that secondary schools may choose to integrate it into their lesson plans with an educational trip to the city.

Creative research report of “CAVE – ANIMATION, GAME AND MOVIE TRANSMEDIA STORYTELLING AND THE SCREEN MEDIA INDUSTRY POTENTIAL.”

The "Animadish" report investigates the synergy between immersive media technology, transmedia storytelling, and the hospitality sector in animation, gaming, and movie enthusiast communities, primarily centred in Japan, influenced by the experience economy. The Animadish project is an innovative initiative combining cinema, animation, and culinary arts, providing users with a distinctive transmedia experience using a CAVE system. As of late, the fandom culture market has become a highly profitable and rapidly growing industry, and this paper aims to showcase how integrating real-world culinary experiences and media immersion can foster digital industry development within the experience economy context, with an emphasis on potential marketing opportunities in the animation, gaming, and movie markets, ultimately impacting the movie and exhibition industry

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